If you set your rendering mode to Buffered, you may actually get a significant speedboost from using 1x PSP rendering resolution (and might fix the glitches on Initial D: Street Stage when coupled with simulate block transfer.)īTW, don't forget to restart PPSSPP itself after changing stuff. IIRC, PPSSPP won't even let you change the rendering resolution if you're using non-buffered rendering. The rendering resolution setting doesn't work on non-buffered rendering (it automatically scales to whatever resolution you are using) so even if you set it to 1x PSP, your videocard is still going to get hammered as it's rendering at whatever resolution your desktop is set to (probably 1360 x 768 like most laptops), especially since it only has 256 mb. Use Buffered Rendering and 1x PSP resolution. If the game is still too slow on your PC even with 2 frameskips, it's possible that you're stuck between glitchy but fast and slow but accurate. The amount of games that it breaks is not worth the tiny speedup on Windows.īut, without the Disable Alpha Test being ticked, the game run really really slow & choppy on my pcĪnd I've already tested it out, there seems to be no difference, only the game got slower & choppy IMO, Disable Alpha Test shouldn't really be used on Windows (it's disabled by default, iirc) unless you have a game that specifically requires it to fix glitches.
(08-19-2014 11:56 AM)FrozenDevilz Wrote: (08-18-2014 06:14 PM)Wombat97 Wrote: Only talking from Android experience but I think unticking "disable alpha pass" fixes the weird texturing glitch in the picture above.Īlready disabling it, but the glitch still appears Processor: Intel® Pentium® CPU B950 2.10GHz (2 CPUs)ĭump Next Frame to Log: Disabled (Don't Know Why)ĭump Decrypted EBOOT.BIN on Game Boot: Unticked
OS: Microsoft Windows XP Professional (5.1, Build 2600)
Why the game is so flickering in my PPSSPP 0.9.9 ?Īlso I noticed some bugs on the trees / environments such as this: ( In the White Box)